Blended courseware includes Video shorts augmenting workbooks that is more in tune with the way that people like to learn. To produce an informative, lively learning, Ken applies an organized approach to design and production of blended learning content.
This includes creating slideshows and demonstrations that can be professionally recorded into a format that is accessible to everyone. Associated documentation needs to be designed for a variety of purposes depending on how the blended learning course is to be deployed.
BLENDED Learning Development
Blended learning represents a massive evolution of tradition classroom teaching. Now, courseware needs to be available the way students want to learn: online, live classroom, or a combination of the two.
Courseware must be a combination of workbook, presentations, downloads, and recorded videos (taken from The Art of Technical Project Management blended learning course currently in development):
Here is an example of a lesson from a forthcoming blended learning course called The Art of Technical Project Management. This excerpt sample includes a video, quiz, and downloadable material for lesson 31, “Measuring Individual Performance.” (The recorded videos are the same for instructor and student even though download packages are different.)
Watching videos has become an amazing way to learn, but most folks still like to rely on traditional workbooks, too. In fact, it isn’t unusual to treat the workbook as the baseline for courseware material. Videos and other downloaded material (case studies, templates, ...) complement the workbook and together all three deliver a complete learning experience.
There’s more to learn of what goes into creating professional workbooks that are tuned specifically for blended learning purposes. This is where single-source book design can accommodate a variety of uses in one InDesign manuscript (even cover spreads can be a challenge).
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All courseware blended learning projects start with planning documents. Storyboarding and attention to the target audience should reduce the risk of missteps and those dreaded “redos.” Ken uses high-quality studio tools (Blue Designs, Logitech, Adobe, Comicraft, Autodesc, The Omni Group, Neumann, Reallusion, BeyerDynamic, and TechSmith) in most, if not all, project work.
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